13 Minutes: The Cuban Missile Crisis 1962 | Ruby Winkel.nl
13 Minutes: The Cuban Missile Crisis 1962
13 Minutes: The Cuban Missile Crisis 1962

13 Minutes: The Cuban Missile Crisis 1962

€ 17.98
Ean: 0074427119638
Category: Bordspellen
Condition: New
Play the Cold War in 13 minutes.

13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards th
play card minutes each game cards battlegrounds crisis driven cuban
Productdetails

Play the Cold War in 13 minutes.

13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!

13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

13 Minutes: The Cuban Missile Crisis 1962

Play the Cold War in 13 minutes.<br /><br />13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!<br /><br />13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

Beschrijving gevonden op Bol.com
Product beoordelingen
Productvideo's
Wij maken gebruik van cookies voor onze service. Bezoek je onze website dan ga je akkoord met de cookies.