Mystery Places: The Curse of Midnight Manor - Windows | Ruby Winkel.nl
Mystery Places: The Curse of Midnight Manor - Windows
Mystery Places: The Curse of Midnight Manor - Windows

Mystery Places: The Curse of Midnight Manor - Windows

€ 4.99 € 11.99 - 58.38%
Ean: 4020636130144
Condition: New
Delaware St. John is a young man with a gift for seeing the extraordinary. This time his adventure leads him to abandoned Midnight Manor. Delaware is not alone in the rotting building. What he finds is a mystery that has gone unsolved for almost 100 years. Features: - Take Pictures, record sounds a
delaware mystery finds almost unsolved years gone psychic crafty stalks
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Delaware St. John is a young man with a gift for seeing the extraordinary. This time his adventure leads him to abandoned Midnight Manor. Delaware is not alone in the rotting building. What he finds is a mystery that has gone unsolved for almost 100 years. Features: - Take Pictures, record sounds and contact Kelly via PDA. - Mystery - Delaware finds himself tangled up in a mystery that has gone unsolved for almost 100 years. - Think - solve some crafty puzzles. - Survive - something evil stalks Delaware. - A Psychic lead - strong visions agonising delaware.

Mystery Places the Curse of Midnight Manor Game PC

Mystery Places the Curse of Midnight Manor Game PC

Beschrijving gevonden op Lowlens

Mystery Places the Curse of Midnight Manor Game PC

Delaware St. John is a young man with a gift for seeing the extraordinary. His adventure, this time, leads him to the decrepit remains of an abandoned building, nicknamed Midnight Manor. Eerie voices call to Delaware for help to right the wrongs of their past. What he finds here is a mystery that has gone unsolved for almost one hundred years. Delaware is not alone in the rotting building. A sinister force is at work to keep him from figuring out the secret of The Curse of Midnight Manor. VIC (Voice/Imagery Communicator) ? A modern PDA device for communicating with his assistant, Kelly. Delaware will use it to take pictures, record sounds and contact Kelly for clues. Mystery - Drawn to the long abandoned building, Delaware finds himself tangled up in a mystery that has gone unsolved for almost one hundred years!Think - A paranoid handyman and forces from beyond lay the groundwork for some crafty puzzles. Delaware will have to use his head if he?s to get through the night. Survive - Something evil stalks Del. He must outrun, outsmart and outlast the evil beast that hunts him. A Psychic Lead - Delaware is the bearer of a psychic gift that allows him to see images of events that have happened in the past and events that will happen in the future. Decyphering these haunting visions will lead him to the truth behind

Beschrijving gevonden op Shop4 (NL)

Mystery Places: The Curse of Midnight Manor

Delaware St. John is a young man with a gift for seeing the extraordinary. This time his adventure leads him to abandoned Midnight Manor. Delaware is not alone in the rotting building. What he finds is a mystery that has gone unsolved for almost 100 years. Features: - Take Pictures, record sounds and contact Kelly via PDA. - Mystery - Delaware finds himself tangled up in a mystery that has gone unsolved for almost 100 years. - Think - solve some crafty puzzles. - Survive - something evil stalks Delaware. - A Psychic lead - strong visions agonising delaware.

Beschrijving gevonden op Bol.com
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